using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Patients
{
    public int patientsId;

    public Sprite patientsImage;

    public int maxturn;
    //public int[] patientsNeed = new int[5];
    public List<int> patientsNeed = new List<int>();
    // Start is called before the first frame update
    public Patients()
    {
        
    }
    public Patients(int PatientsId,int Maxturn, Sprite PatientsImage,List<int> PatientsNeed)
    {
        patientsId = PatientsId;
        maxturn = Maxturn;
        patientsImage = PatientsImage;
        patientsNeed = PatientsNeed;
    }
}
